At SMU, back in Halifax, I studied Video-games and neuroscience doing a small EEG experiment in the end. The experiment was not conclusive therefore it was not published.
The full content can be found here , which is a report for the class in Cognitive Neuroscience 1, from Prof Jason Ivanoff.
This review covers several studies that have measured the influence of games through
the functional Magnetic Resonance Interference – fMRI – method as a key in the effort to
understand cognitive act of game play. The reward system is the key for the understanding of videogame play, so after explaining it several studies are summarized in details with the highlights and main concepts preserved for the understanding of the current relations with games. The activations areas vmPFC, dorsal striatum, dorsal parts of the ACC, rTP, striatum, midbrain (including VTA/SN) and ventral visual stream. Moreover, several of the deactivations areas during game play are discussed: OFC, caudate nucleus, putamen and nucleus accumbens, NAc that can be very important in a cognitive perspective. Also the lack of emphasis in the NAc which plays an key role in reward system and in the impulsivity and aggression is discussed. It will also discuss tendencies considering the limitations reveled.
Keywords: fMRI, Video-Game, FPS, Reward System