Intro
Hey boy, just use this Lua script and everything will be ok on your game. It’s all embedded!
Lua
An interesting tutorial about Lua embedded is [1]. So cool to learn about embedding Lua in C and C++. The code below, from the same source, is so simple and prints:
The average is 30 The sum is 150
#include <stdio.h> #include "lua.h" #include "lualib.h" #include "lauxlib.h" /* the Lua interpreter */ lua_State* L; /* The function we'll call from the lua script */ static int average(lua_State *L) { /* get number of arguments */ int n = lua_gettop(L); double sum = 0; int i; /* loop through each argument */ for (i = 1; i <= n; i++) { if (!lua_isnumber(L, i)) { lua_pushstring(L, "Incorrect argument to 'average'"); lua_error(L); } /* total the arguments */ sum += lua_tonumber(L, i); } /* push the average */ lua_pushnumber(L, sum / n); /* push the sum */ lua_pushnumber(L, sum); /* return the number of results */ return 2; } int main ( int argc, char *argv[] ) { /* initialize Lua */ L = lua_open(); /* load Lua base libraries */ lua_baselibopen(L); /* register our function */ lua_register(L, "average", average); /* run the script */ lua_dofile(L, "average.lua"); /* cleanup Lua */ lua_close(L); return 0; }
REFs
[1] https://debian-administration.org/article/264/Embedding_a_scripting_language_inside_your_C/C_code